For one is I can see the raging comments from players if they just took a valuable prize just to have another player come swooping in to sink both ships for the amusement of it. So my question is why is that piece of content so vital to those that share that viewpoint?įor me the on-foot aspect isn't that important, especially boarding in an open world multiplayer game that Skull and Bones appears to be. The biggest grief comment I always see is there is no on-foot combat while boarding ships or on land. So I've been following this game since it was showcased at E3 in 2017 and have read through the comments in the forums, content creators, and reddit. Can you give me some official information Personally going to the sea and ashore for treasure hunting is also a part of the pirate / captain.Īccording to the available information, Ubisoft seems to prefer the first one. I prefer to shape the identity of the captain. (acbf's fishing and treasure hunting in the sea are very thrilling, and the feeling of suffocation is unforgettable) These collection tasks will make the game rich and interesting. If you are a captain, just like acbf, fishing, treasure hunting in the sea and island landing decryption are all completed by the protagonist, which is very immersive.
The captain is just a tool for handing over tasks, which will make it very convenient and fast but lose a lot of fun. Fishing, tree cutting and mining all need to drive the ship nearby and interact with each other. If it is mainly a ship, the small collection tasks can be completed on the ship.
I don't know whether Ubisoft wants to create the identity of captain or "ship" this time.